Enhance simulation preparation process and frontend display for improved user experience
- Added synchronous retrieval of entity count before starting background tasks in simulation.py, allowing immediate access to expected agent totals for the frontend. - Updated the simulation state to include expected entity count and types, enhancing the information available during preparation. - Modified Step2EnvSetup.vue to display a pending status when the simulation is in progress and adjusted the simulation rounds configuration to dynamically reflect calculated values. - Improved the slider for custom rounds to ensure it adapts to the auto-generated maximum rounds, enhancing usability and clarity.
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2 changed files with 49 additions and 17 deletions
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@ -467,6 +467,25 @@ def prepare_simulation():
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use_llm_for_profiles = data.get('use_llm_for_profiles', True)
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parallel_profile_count = data.get('parallel_profile_count', 5)
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# ========== 同步获取实体数量(在后台任务启动前) ==========
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# 这样前端在调用prepare后立即就能获取到预期Agent总数
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try:
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logger.info(f"同步获取实体数量: graph_id={state.graph_id}")
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reader = ZepEntityReader()
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# 快速读取实体(不需要边信息,只统计数量)
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filtered_preview = reader.filter_defined_entities(
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graph_id=state.graph_id,
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defined_entity_types=entity_types_list,
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enrich_with_edges=False # 不获取边信息,加快速度
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)
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# 保存实体数量到状态(供前端立即获取)
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state.entities_count = filtered_preview.filtered_count
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state.entity_types = list(filtered_preview.entity_types)
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logger.info(f"预期实体数量: {filtered_preview.filtered_count}, 类型: {filtered_preview.entity_types}")
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except Exception as e:
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logger.warning(f"同步获取实体数量失败(将在后台任务中重试): {e}")
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# 失败不影响后续流程,后台任务会重新获取
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# 创建异步任务
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task_manager = TaskManager()
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task_id = task_manager.create_task(
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@ -477,7 +496,7 @@ def prepare_simulation():
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}
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)
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# 更新模拟状态
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# 更新模拟状态(包含预先获取的实体数量)
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state.status = SimulationStatus.PREPARING
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manager._save_simulation_state(state)
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@ -594,7 +613,9 @@ def prepare_simulation():
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"task_id": task_id,
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"status": "preparing",
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"message": "准备任务已启动,请通过 /api/simulation/prepare/status 查询进度",
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"already_prepared": False
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"already_prepared": False,
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"expected_entities_count": state.entities_count, # 预期的Agent总数
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"entity_types": state.entity_types # 实体类型列表
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}
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})
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@ -427,6 +427,7 @@
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</div>
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<div class="step-status">
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<span v-if="phase >= 4" class="badge processing">进行中</span>
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<span v-else class="badge pending">等待</span>
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</div>
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</div>
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@ -434,8 +435,8 @@
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<p class="api-note">POST /api/simulation/start</p>
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<p class="description">模拟环境已准备完成,可以开始运行模拟</p>
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<!-- 模拟轮数配置 -->
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<div class="rounds-config-section">
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<!-- 模拟轮数配置 - 只有在配置生成完成且轮数计算出来后才显示 -->
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<div v-if="simulationConfig && autoGeneratedRounds" class="rounds-config-section">
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<div class="rounds-header">
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<div class="header-left">
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<span class="section-title">模拟轮数设定</span>
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@ -465,10 +466,10 @@
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type="range"
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v-model.number="customMaxRounds"
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min="10"
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max="120"
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:max="autoGeneratedRounds"
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step="5"
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class="minimal-slider"
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:style="{ '--percent': ((customMaxRounds - 10) / (120 - 10)) * 100 + '%' }"
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:style="{ '--percent': ((customMaxRounds - 10) / (autoGeneratedRounds - 10)) * 100 + '%' }"
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/>
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<div class="range-marks">
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<span>10</span>
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@ -476,9 +477,9 @@
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class="mark-recommend"
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:class="{ active: customMaxRounds === 40 }"
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@click="customMaxRounds = 40"
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:style="{ position: 'absolute', left: 'calc(27.27% - 30px)' }"
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:style="{ position: 'absolute', left: `calc(${(40 - 10) / (autoGeneratedRounds - 10) * 100}% - 30px)` }"
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>40 (推荐)</span>
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<span>120</span>
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<span>{{ autoGeneratedRounds }}</span>
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</div>
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</div>
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</div>
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@ -665,7 +666,6 @@ const showProfilesDetail = ref(true)
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// 模拟轮数配置
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const useCustomRounds = ref(false) // 默认使用自动配置轮数
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const customMaxRounds = ref(40) // 默认推荐40轮
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const autoGeneratedRounds = ref(120) // 自动生成的轮数(从配置中读取)
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// Watch stage to update phase
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watch(currentStage, (newStage) => {
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@ -683,15 +683,20 @@ watch(currentStage, (newStage) => {
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}
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})
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// Watch simulationConfig to update autoGeneratedRounds
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watch(simulationConfig, (newConfig) => {
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if (newConfig?.time_config) {
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const totalHours = newConfig.time_config.total_simulation_hours || 120
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const minutesPerRound = newConfig.time_config.minutes_per_round || 60
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const calculatedRounds = Math.floor((totalHours * 60) / minutesPerRound)
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autoGeneratedRounds.value = calculatedRounds || 120
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// 从配置中计算自动生成的轮数(不使用硬编码默认值)
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const autoGeneratedRounds = computed(() => {
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if (!simulationConfig.value?.time_config) {
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return null // 配置未生成时返回 null
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}
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}, { immediate: true })
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const totalHours = simulationConfig.value.time_config.total_simulation_hours
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const minutesPerRound = simulationConfig.value.time_config.minutes_per_round
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if (!totalHours || !minutesPerRound) {
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return null // 配置数据不完整时返回 null
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}
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const calculatedRounds = Math.floor((totalHours * 60) / minutesPerRound)
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// 确保最大轮数不小于40(推荐值),避免滑动条范围异常
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return Math.max(calculatedRounds, 40)
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})
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// Polling timer
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let pollTimer = null
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@ -786,6 +791,12 @@ const startPrepareSimulation = async () => {
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taskId.value = res.data.task_id
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addLog(`准备任务已启动: ${res.data.task_id}`)
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// 立即设置预期Agent总数(从prepare接口返回值获取)
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if (res.data.expected_entities_count) {
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expectedTotal.value = res.data.expected_entities_count
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addLog(`预期Agent总数: ${res.data.expected_entities_count}`)
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}
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// 开始轮询进度
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startPolling()
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// 开始实时获取 Profiles
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