Enhance simulation preparation process and frontend display for improved user experience

- Added synchronous retrieval of entity count before starting background tasks in simulation.py, allowing immediate access to expected agent totals for the frontend.
- Updated the simulation state to include expected entity count and types, enhancing the information available during preparation.
- Modified Step2EnvSetup.vue to display a pending status when the simulation is in progress and adjusted the simulation rounds configuration to dynamically reflect calculated values.
- Improved the slider for custom rounds to ensure it adapts to the auto-generated maximum rounds, enhancing usability and clarity.
This commit is contained in:
666ghj 2025-12-12 11:41:33 +08:00
parent c287fe71fc
commit 4345f3085e
2 changed files with 49 additions and 17 deletions

View file

@ -467,6 +467,25 @@ def prepare_simulation():
use_llm_for_profiles = data.get('use_llm_for_profiles', True)
parallel_profile_count = data.get('parallel_profile_count', 5)
# ========== 同步获取实体数量(在后台任务启动前) ==========
# 这样前端在调用prepare后立即就能获取到预期Agent总数
try:
logger.info(f"同步获取实体数量: graph_id={state.graph_id}")
reader = ZepEntityReader()
# 快速读取实体(不需要边信息,只统计数量)
filtered_preview = reader.filter_defined_entities(
graph_id=state.graph_id,
defined_entity_types=entity_types_list,
enrich_with_edges=False # 不获取边信息,加快速度
)
# 保存实体数量到状态(供前端立即获取)
state.entities_count = filtered_preview.filtered_count
state.entity_types = list(filtered_preview.entity_types)
logger.info(f"预期实体数量: {filtered_preview.filtered_count}, 类型: {filtered_preview.entity_types}")
except Exception as e:
logger.warning(f"同步获取实体数量失败(将在后台任务中重试): {e}")
# 失败不影响后续流程,后台任务会重新获取
# 创建异步任务
task_manager = TaskManager()
task_id = task_manager.create_task(
@ -477,7 +496,7 @@ def prepare_simulation():
}
)
# 更新模拟状态
# 更新模拟状态(包含预先获取的实体数量)
state.status = SimulationStatus.PREPARING
manager._save_simulation_state(state)
@ -594,7 +613,9 @@ def prepare_simulation():
"task_id": task_id,
"status": "preparing",
"message": "准备任务已启动,请通过 /api/simulation/prepare/status 查询进度",
"already_prepared": False
"already_prepared": False,
"expected_entities_count": state.entities_count, # 预期的Agent总数
"entity_types": state.entity_types # 实体类型列表
}
})

View file

@ -427,6 +427,7 @@
</div>
<div class="step-status">
<span v-if="phase >= 4" class="badge processing">进行中</span>
<span v-else class="badge pending">等待</span>
</div>
</div>
@ -434,8 +435,8 @@
<p class="api-note">POST /api/simulation/start</p>
<p class="description">模拟环境已准备完成可以开始运行模拟</p>
<!-- 模拟轮数配置 -->
<div class="rounds-config-section">
<!-- 模拟轮数配置 - 只有在配置生成完成且轮数计算出来后才显示 -->
<div v-if="simulationConfig && autoGeneratedRounds" class="rounds-config-section">
<div class="rounds-header">
<div class="header-left">
<span class="section-title">模拟轮数设定</span>
@ -465,10 +466,10 @@
type="range"
v-model.number="customMaxRounds"
min="10"
max="120"
:max="autoGeneratedRounds"
step="5"
class="minimal-slider"
:style="{ '--percent': ((customMaxRounds - 10) / (120 - 10)) * 100 + '%' }"
:style="{ '--percent': ((customMaxRounds - 10) / (autoGeneratedRounds - 10)) * 100 + '%' }"
/>
<div class="range-marks">
<span>10</span>
@ -476,9 +477,9 @@
class="mark-recommend"
:class="{ active: customMaxRounds === 40 }"
@click="customMaxRounds = 40"
:style="{ position: 'absolute', left: 'calc(27.27% - 30px)' }"
:style="{ position: 'absolute', left: `calc(${(40 - 10) / (autoGeneratedRounds - 10) * 100}% - 30px)` }"
>40 (推荐)</span>
<span>120</span>
<span>{{ autoGeneratedRounds }}</span>
</div>
</div>
</div>
@ -665,7 +666,6 @@ const showProfilesDetail = ref(true)
//
const useCustomRounds = ref(false) // 使
const customMaxRounds = ref(40) // 40
const autoGeneratedRounds = ref(120) //
// Watch stage to update phase
watch(currentStage, (newStage) => {
@ -683,15 +683,20 @@ watch(currentStage, (newStage) => {
}
})
// Watch simulationConfig to update autoGeneratedRounds
watch(simulationConfig, (newConfig) => {
if (newConfig?.time_config) {
const totalHours = newConfig.time_config.total_simulation_hours || 120
const minutesPerRound = newConfig.time_config.minutes_per_round || 60
const calculatedRounds = Math.floor((totalHours * 60) / minutesPerRound)
autoGeneratedRounds.value = calculatedRounds || 120
// 使
const autoGeneratedRounds = computed(() => {
if (!simulationConfig.value?.time_config) {
return null // null
}
}, { immediate: true })
const totalHours = simulationConfig.value.time_config.total_simulation_hours
const minutesPerRound = simulationConfig.value.time_config.minutes_per_round
if (!totalHours || !minutesPerRound) {
return null // null
}
const calculatedRounds = Math.floor((totalHours * 60) / minutesPerRound)
// 40
return Math.max(calculatedRounds, 40)
})
// Polling timer
let pollTimer = null
@ -786,6 +791,12 @@ const startPrepareSimulation = async () => {
taskId.value = res.data.task_id
addLog(`准备任务已启动: ${res.data.task_id}`)
// Agentprepare
if (res.data.expected_entities_count) {
expectedTotal.value = res.data.expected_entities_count
addLog(`预期Agent总数: ${res.data.expected_entities_count}`)
}
//
startPolling()
// Profiles